This is the Unreal Engine 5 technical art and programming I worked on for my senior class group game project, Kuri, Fall 2022 - Winter 2023. I was the only programmer on the team, and not an experienced one, but most of the game details were left to me to implement after concepting in a previous class. I also rigged the main character models.
This was my first time working on a game team project, and my first time programming a full character setup with abilities, movement mechanics, state machines, animation blueprints, UI, level layouts, etc. There was a lot of re-work involved from the first class, and many cut features to make the 10-week timeframe work with the number of people and skills available. The project was too ambitious for the small student team, and lacked direction, but I still had fun experimenting with all the features of Unreal to see what I could make happen.
Tree top level layout with leaf platforms, branch obstacles, spline stairs, spline bridges