Bubble - Process Work

I created this Bubble particle simulation using Processing 3 for my programming course fall 2020. This was my first class using Processing and learning good object oriented coding. Using the basic collision formula, I expanded and iterated into more complex functions until I had something unique, and I was awarded Best Generative Art for Entelechy 2020 at SCAD. Simple, but complex.

I originaly intended to make a game like Breakout, but found a bunch of other interesting things to do along the way. This is the kind of program that can never really be finished, just added on to.