Kuri and Moi Rigs- Process Work

These two rigs were built using Maya and Unreal Engine 5 Control Rig for my senior group game development classes fall 2022 and winter 2023. I also did retopology and UVs for both character assets and some prop modeling. This was my second time using Control Rig, which simplified the creation of large groups of controls using blueprint loops for joint chains, building the rig the same as a full character IK rig in Maya with stretchy spine, eye tracking, a removeable hat, full hair and face controls, and moveable foot pivots.

Moi needed extra control for all the tentacles and the cloth fabric, and additional expression decal controls. I also attempted making a 'fuzzy' material look on Moi using two layers of external transparent mesh and noise texturing, copying the joint weights, which worked, but did drag down real-time performance.