Swamp Scene- Process Work

I created this scene for my game development class fall 2021. We created modular low-poly assets from references to build a more complex scene. I decided to use Unreal Engine for my scene renders and environment creation, and used Quadspinner Gaea to generate a landscape section. The assets were modeled in Maya, including rigged trees that I scripted joint chain controls for to generate multiple tree models. Textured using Substance Painter and Designer with node-based materials, my first time using Designer and Unreal foliage tools.