Some items have additional Process Work links on title click
Swamp Scene – Maya, Substance Designer, Substance Painter, UE4
Su Nuraxi – Maya, Substance Designer, Blender
Sento – Maya
Ghar Rigged Character Model – Mudbox, Substance Painter, Maya
ISD Devastator – Star Wars Ep. V, Substance Painter, Maya

Generated using Processing 3.0
Mt. Fuji 2018
I am a 3D Generalist focusing on Character Technical Direction, with a background in traditional and digital art. I graduated with a Bachelor’s of Fine Arts from Savannah College of Art and Design March 2023.
I served in the United States Air Force as an Airborne Linguist for six years 2012 – 2018, receiving an Associate of Arts degree in Pashtu, and I studied Japanese for four semesters at Metropolitan Community College for a three-month backpacking trip from Kagoshima to Tokyo in 2018. I also have a pilot’s license for Hang Gliding from the Mission Soaring Center in California from 2014, and a teaching license in Shinkendo from Hinode Dojo, 2019. I am currently employed with the U.S. Air Force Reserves in Minneapolis as a Technical Support Specialist since 2024
8079 Jeffrey Ln S
Cottage Grove, MN, 55016
678 . 899 . 5954
Experience
June 2023 – May 2024
Unannounced Unreal 5 FPS / RTS / Moba /Tower Defense – Animator, Rigging
Diamond Games International Inc.
– 7 Autodesk Maya projectile character weapon assets animation Rigging and Controls
– 4 Autodesk Maya modular projectile weapon assets Rigging, Controls, Animations, Blueprints
– 4 Autodesk Maya human thrown projectile assets animations
– 9 Hard-Surface Structure assets Rigging, Controls, 2 Animations each, Blueprints
– 11 Organic and creature Structure assets Rigging, Weight Painting. Controls, 3 Animations each, Blueprints
– 20 Organic environmental assets master Blueprint with Procedural Animations, scatter, color shift, random, etc.
– 1 Unreal Engine human character Animation Retargeting Blueprint for 100+ exported animations
January 2024 – February 2024
“Unextinct” – Creature Rigger, Freelance contract
Mangolin Creative
– 1 Autodesk Maya production-ready creature animation Control Rig and Weight Painting, 1 week turnaround time
November 2022 – March 2023
“Beneath the Badlands” Unreal 5 FPS – Character TD, Tech Art
Savannah College of Art and Design
– 2 Unreal Engine creature Control Rigs, Maya Rigging, Retopology, Weight Painting, non-realistic skeletons with facial rigging
– Unreal Engine Level Transition Elevator Blueprint with custom start and stop locations, procedural machine animations, particle effects
– SplineMesh path and Line Trace Array asset scattering blueprints for environmental surface and path placement
– Actor Parenting blueprint, for chaining multiple actor transforms with toggleable transform constraints, simple blueprint rigging
– Physics Door Blueprint, for quick setup of physics-constrained hinge doors, double doors, etc.
September 2022 – March 2023
“Kuri” Unreal 5 Action Platformer – Lead Programmer, Character TD, Tech Art
Savannah College of Art and Design
– 2 Unreal Engine character Control Rigs, Maya Rigging, Retopology, Weight Painting
– Main Character Unreal Blueprints with 2D/3D movement control, camera switching, 7 character abilities, flight, etc.
– 1 PBR master materials setup, 3 Level Design layouts, 15 platforming asset blueprints, 6 UI asset blueprints, etc.
January 2022 – March 2022
“Be There” Graduate Film – Character Rigger
Savannah College of Art and Design
– Reorganized existing Autodesk Maya human main character Rig, corrected all Weight Painting, multiple clothing asset switch
– 1 main character tutu dance clothing asset Rigging, Controls, Weight Painting
Jun 2012 – Jun 2018
Airbourne Cryptologic Language Analyst
United States Air Force, 97th Intelligence Squadron, Offutt AFB, NE
– Pashtu Transcription and Translation, additional duties as a Facility Manager of 97 IS building
– Automated monthly Excel watch shift schedules using VBA macros, saving 4 hours per month and preventing errors
Education
Savannah College of Art and Design; Savannah, GA
B.F.A. in Interactive Design and Game Development, March 2023
Minor in Character Technical Direction
GPA 3.94
Metropolitan Community College; Omaha, NE
Japanese Studies, 2017 – 2018
GPA 4.0
Defense Language Institute; Monterey, CA
Associate of Arts – AA, Foreign Languages and Literatures Pashtu, 2012 – 2014
English – Native
Japanese – Intermediate
Pashtu
Awards
Savannah College of Art and Design Dean’s List
Spring 2019 – 2023
Entelechy 2021 Best Generative Art
Spring 2021, 2023