Jacob Browning



ArtStation LinkedIn Gmail Demo Reel

Generated using Processing 3.0

Mt. Fuji 2018

I am a 3D Generalist focusing on Character Technical Direction, with a background in traditional and digital art. I graduated with a Bachelor’s of Fine Arts from Savannah College of Art and Design March 2023.

I served in the United States Air Force as an Airborne Linguist for six years 2012 – 2018, receiving an Associate of Arts degree in Pashtu, and I studied Japanese for four semesters at Metropolitan Community College for a three-month backpacking trip from Kagoshima to Tokyo in 2018. I also have a pilot’s license for Hang Gliding from the Mission Soaring Center in California from 2014, and a teaching license in Shinkendo from Hinode Dojo, 2019. I am currently employed with the U.S. Air Force Reserves in Minneapolis as a Technical Support Specialist since 2024

Jacob Browning



Character TD

8079 Jeffrey Ln S

Cottage Grove, MN, 55016

678 . 899 . 5954

Experience




June 2023 – May 2024

Unannounced Unreal 5 FPS / RTS / Moba /Tower Defense – Animator, Rigging

Diamond Games International Inc.

– 7 Autodesk Maya projectile character weapon assets animation Rigging and Controls

– 4 Autodesk Maya modular projectile weapon assets Rigging, Controls, Animations, Blueprints

– 4 Autodesk Maya human thrown projectile assets animations

– 9 Hard-Surface Structure assets Rigging, Controls, 2 Animations each, Blueprints

– 11 Organic and creature Structure assets Rigging, Weight Painting. Controls, 3 Animations each, Blueprints

– 20 Organic environmental assets master Blueprint with Procedural Animations, scatter, color shift, random, etc.

– 1 Unreal Engine human character Animation Retargeting Blueprint for 100+ exported animations

January 2024 – February 2024

“Unextinct” – Creature Rigger, Freelance contract

Mangolin Creative

– 1 Autodesk Maya production-ready creature animation Control Rig and Weight Painting, 1 week turnaround time

November 2022 – March 2023

“Beneath the Badlands” Unreal 5 FPS – Character TD, Tech Art

Savannah College of Art and Design

– 2 Unreal Engine creature Control Rigs, Maya Rigging, Retopology, Weight Painting, non-realistic skeletons with facial rigging

– Unreal Engine Level Transition Elevator Blueprint with custom start and stop locations, procedural machine animations, particle effects

– SplineMesh path and Line Trace Array asset scattering blueprints for environmental surface and path placement

– Actor Parenting blueprint, for chaining multiple actor transforms with toggleable transform constraints, simple blueprint rigging

– Physics Door Blueprint, for quick setup of physics-constrained hinge doors, double doors, etc.

September 2022 – March 2023

“Kuri” Unreal 5 Action Platformer – Lead Programmer, Character TD, Tech Art

Savannah College of Art and Design

– 2 Unreal Engine character Control Rigs, Maya Rigging, Retopology, Weight Painting

– Main Character Unreal Blueprints with 2D/3D movement control, camera switching, 7 character abilities, flight, etc.

– 1 PBR master materials setup, 3 Level Design layouts, 15 platforming asset blueprints, 6 UI asset blueprints, etc.

January 2022 – March 2022

“Be There” Graduate Film – Character Rigger

Savannah College of Art and Design

– Reorganized existing Autodesk Maya human main character Rig, corrected all Weight Painting, multiple clothing asset switch

– 1 main character tutu dance clothing asset Rigging, Controls, Weight Painting

Jun 2012 – Jun 2018

Airbourne Cryptologic Language Analyst

United States Air Force, 97th Intelligence Squadron, Offutt AFB, NE

– Pashtu Transcription and Translation, additional duties as a Facility Manager of 97 IS building

– Automated monthly Excel watch shift schedules using VBA macros, saving 4 hours per month and preventing errors

Education




Savannah College of Art and Design; Savannah, GA

B.F.A. in Interactive Design and Game Development, March 2023

Minor in Character Technical Direction

GPA 3.94

Metropolitan Community College; Omaha, NE

Japanese Studies, 2017 – 2018

GPA 4.0

Defense Language Institute; Monterey, CA

Associate of Arts – AA, Foreign Languages and Literatures Pashtu, 2012 – 2014

Skills




  • Maya
  • Blender
  • ZBrush
  • Mudbox
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Illustrator
  • After Effects
  • InDesign
  • Unreal Engine 4, 5
  • Unreal Blueprints
  • UE5 Control Rig
  • Python
  • MEL
  • Agile
  • Perforce
  • Lean Six Sigma
  • Character Rigging
  • Animation
  • Modeling
  • Retopology
  • Sculpting
  • Texture Painting
  • Materials
  • Systems Design

Languages




  • English – Native

  • Japanese – Intermediate

  • Pashtu

Awards




Savannah College of Art and Design Dean’s List

Spring 2019 – 2023

Entelechy 2021 Best Generative Art

Spring 2021, 2023